How Inheritance and Polymorphism Work

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I’ve promised to write a blog post about the DIY polymorphic classes implementation in Xanthe, the experimental game I once wrote for bare-metal X86. But first, I decided to write a precursor post that explains how polymorphism and inheritance work in the first place.

Making a Compile-time Brainfuck Compiler in D (translation)

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NB: This post is just a translation (with some extra comments by me). Credit goes to the original and the C code generator that inspired it.

Code Jam 2016 Qualification Round

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This year’s qualification problems were all straightforward puzzles. None of them needed sophisticated implementation techniques, or advanced algorithms, or complex data structures. They just needed patient analysis and careful coding. That’s nice from one perspective, but unfortunately it’s hard to make a good comparison of programming languages when every problem can be solved with just loops and arrays. Still, I succeeded in my goal of producing every output with a different (sometimes terrible) language.

Here’s my code and commentary on the problems. Warning: spoilers ahead. If you haven’t looked at the problems yet, go do that first.

How Dirtying Pure Functions a Little Can Be Useful

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Functional purity is a valuable concept for writing maintainable code, though outside of functional programming languages like Haskell, it’s often treated like a nice-but-expensive luxury. But it turns out that pure functions that aren’t quite so pure can be cheap while still having concrete benefits for code in non-functional languages like C++, Java and Python. For D code, this is supported by the language itself, but there’s nothing D-specific about the overall idea.